As per Jon Skeet's opinion, we should get away with 'Unknown' or 'NotFound' enum values and move towards nullable type, certainly it makes sense to me.
public enum UserStatus
{
Enabled,
Disabled,
DosUser
}
static UserStatus? GetUserStatus(int i)
{
return (i.Equals(0) ? UserStatus.Disabled : (UserStatus?) null);
}
static void Main(string[] args)
{
UserStatus? userStatus1 = GetUserStatus(0);
UserStatus? userStatus2 = GetUserStatus(1);
Console.WriteLine(userStatus1.HasValue );
Console.WriteLine(userStatus2.HasValue);
}
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