ServiceAuthorizationManager can be used as custom authentication mechanism for WCF operations. So we can configure this in behavior tag
<behavior name="Behavior">
<serviceAuthorization serviceAuthorizationManagerType="ClassThatImplementsServiceAuthorizationManager, Assembly" />
</behavior>
This is can code thru code like below
host = new WebServiceHost(typeof(Rest), address.Uri);
host.Authorization.ServiceAuthorizationManager=ClassThatImplementsServiceAuthorizationManager;
Tuesday, 26 February 2013
WCF Restful service with BASIC Authentication
Just wanted to show code for configuring BASIC authentication on REST service.
Hosting part
---------------
WebHttpBinding binding = new WebHttpBinding();
binding.Security.Mode = WebHttpSecurityMode.TransportCredentialOnly;
binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Basic;
binding.Security.Transport.Realm = "domain"; //Enter domain name
host = new WebServiceHost(typeof(Service), address.Uri);
host.AddServiceEndpoint(typeof(IService), binding, address.Uri);
host.Open();
Client
--------
WebHttpBinding binding = new WebHttpBinding();
binding.Security.Mode = WebHttpSecurityMode.TransportCredentialOnly;
binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Basic;
using (WebChannelFactory factory = new WebChannelFactory(binding, address.Uri))
{
factory.Credentials.UserName.UserName = "user";
factory.Credentials.UserName.Password = "password";
var channel = factory.CreateChannel();
channel.CallSomething();
}
Hosting part
---------------
WebHttpBinding binding = new WebHttpBinding();
binding.Security.Mode = WebHttpSecurityMode.TransportCredentialOnly;
binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Basic;
binding.Security.Transport.Realm = "domain"; //Enter domain name
host = new WebServiceHost(typeof(Service), address.Uri);
host.AddServiceEndpoint(typeof(IService), binding, address.Uri);
host.Open();
Client
--------
WebHttpBinding binding = new WebHttpBinding();
binding.Security.Mode = WebHttpSecurityMode.TransportCredentialOnly;
binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Basic;
using (WebChannelFactory
{
factory.Credentials.UserName.UserName = "user";
factory.Credentials.UserName.Password = "password";
var channel = factory.CreateChannel();
channel.CallSomething();
}
Labels:
BASIC,
c#,
Custom Basic Authentication,
REST,
WCF
Location:
Bangalore, Karnataka, India
DateTime & TimeZoneInfo
static void Main(string[] args) { //http://stackoverflow.com/questions/1987824/c-sharp-synchronizing-different-time-zones //http://stackoverflow.com/questions/179940/c-sharp-convert-utc-gmt-time-to-local-time //http://stackoverflow.com/questions/576740/get-timezone-from-datetime // local time(in my case it is GMT + 5:30) var localTime = DateTime.Now; var localTime1 = TimeZoneInfo.ConvertTime(localTime, TimeZoneInfo.Local); //GMT(in my case it is Local - 5:30) var utcTime = localTime.ToUniversalTime(); var utcTime1 = TimeZoneInfo.ConvertTimeToUtc(localTime, TimeZoneInfo.Local); var utcTime2 = TimeZoneInfo.ConvertTimeToUtc(localTime); var localTime2 = TimeZoneInfo.ConvertTimeFromUtc(utcTime2, TimeZoneInfo.Local); // If u receive this from other system, and knows it is UTC var receivedUtc = DateTime.SpecifyKind(utcTime, DateTimeKind.Utc); // .Parse thinks it is UTC(as it ends with Z), though it is local - it adds 5:30 var localTimeParsedFromZ = DateTime.Parse(localTime.ToString("u")); //We say it is UTC, so when we use .ToLocalTime, it is really 11 hours added to local time var localTimeParsedFromZWithKind = DateTime.SpecifyKind(localTimeParsedFromZ, DateTimeKind.Utc); Console.WriteLine("local time = " + localTime.ToString()); Console.WriteLine("local time = local time 1 is " + localTime.Equals(localTime1)); Console.WriteLine("local time = local time 2 is " + localTime.Equals(localTime2)); Console.WriteLine("localTime.ToString(u) = " + localTime.ToString("u")); Console.WriteLine("Time Parsed from 'localTime.ToString(u)' = " + localTimeParsedFromZ.ToString()); Console.WriteLine("local time = " + localTimeParsedFromZWithKind.ToLocalTime().ToString()); Console.WriteLine("utc time = " + utcTime.ToString()); Console.WriteLine("utc time = utc time 1 is " + utcTime.Equals(utcTime1)); Console.WriteLine("utc time = utc time 2 is " + utcTime.Equals(utcTime2)); Console.WriteLine("local time from utc = " + utcTime.ToLocalTime().ToString()); Console.WriteLine("received utc = " + receivedUtc.ToString()); Console.WriteLine("receivedUtc.ToString(u) = " + receivedUtc.ToString("u"));
foreach (TimeZoneInfo timeZone in TimeZoneInfo.GetSystemTimeZones()) Console.WriteLine(timeZone.Id);
var est = TimeZoneInfo.FindSystemTimeZoneById("Eastern Standard Time"); var pst = TimeZoneInfo.FindSystemTimeZoneById("Pacific Standard Time"); var estLocal = TimeZoneInfo.ConvertTime(localTime, est); var pstLocal = TimeZoneInfo.ConvertTime(localTime, pst);
}
Labels:
c#,
DateTime,
TimeZoneInfo,
UTC
Location:
Bangalore, Karnataka, India
Tuesday, 12 February 2013
Unit tests - some tips
1. TestContext.WriteLine - If we want to add additional information in to our test result, we use this method within our Test method. To view this additional information, double the test in Test Result window
2. One thread per test - MSTest creates one thread per test. But tests are run sequentially without any order. Try below to verify
2. One thread per test - MSTest creates one thread per test. But tests are run sequentially without any order. Try below to verify
[TestMethod] public void TestMethod1() { System.Threading.Thread.Sleep(1000); TestContext.WriteLine("{0}", System.Threading.Thread.CurrentThread.ManagedThreadId.ToString()); } [TestMethod] public void TestMethod2() { System.Threading.Thread.Sleep(1000); TestContext.WriteLine("{0}", System.Threading.Thread.CurrentThread.ManagedThreadId.ToString()); } [TestMethod] public void TestMethod3() { System.Threading.Thread.Sleep(1000); TestContext.WriteLine("{0}", System.Threading.Thread.CurrentThread.ManagedThreadId.ToString()); }
3. If we have multiple cores, we can run tests parallel using this
Wednesday, 23 January 2013
Configuring Unity container at runtime
1. Some business logic first
public interface ILogger { void Log(string information); } public class Logger : ILogger { public void Log(string information) { Console.WriteLine(information); } } public class Employee { public string FirstName { get; set; } public string LastName { get; set; } public DateTime DOB { get; set; } public Guid ID { get; set; } } public interface IEmployeeService {
[BeforeHandler] [AfterHandler1] [AfterHandler2]
bool AddOrUpdate(Employee employee);
[BeforeHandler] [AfterHandler1] [AfterHandler2] Employee Get(Guid id);
[BeforeHandler] [AfterHandler1] [AfterHandler2]
bool Delete(Guid id); } public class EmployeeService : IEmployeeService { public EmployeeService(ILogger logger) { this.Logger = logger; } private ILogger Logger { get; set; } #region IEmployeeService Members public bool AddOrUpdate(Employee employee) { this.Logger.Log("AddOrUpdate called"); return true; } public Employee Get(Guid id) { this.Logger.Log("Get called"); return new Employee(); } public bool Delete(Guid id) { this.Logger.Log("Delete called"); return true; } #endregion }
2. Now Add some handlers/Matching rules
public class AlwaysMatchingRule : IMatchingRule { public bool Matches(System.Reflection.MethodBase member) { return true; } } public class BeforeHandler : ICallHandler { public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) { Console.WriteLine("CallHandler '{0}' will now execute '{1}', Order '{2} ", this.GetType().Name, input.MethodBase.Name, this.Order); return getNext().Invoke(input, getNext); } public int Order { get; set; } } public class AfterHandler1 : ICallHandler { public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) { var result = getNext().Invoke(input, getNext); Console.WriteLine("CallHandler '{0}' executed '{1}', Order '{2}' ", this.GetType().Name, input.MethodBase.Name, this.Order); return result; } public int Order { get; set; } } public class AfterHandler2 : ICallHandler { public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) { var result = getNext().Invoke(input, getNext); Console.WriteLine("CallHandler '{0}' executed '{1}', Order '{2}' ", this.GetType().Name, input.MethodBase.Name, this.Order); return result; } public int Order { get; set; } }
public class BeforeHandlerAttribute : HandlerAttribute { public override ICallHandler CreateHandler(Microsoft.Practices.Unity.IUnityContainer container) { return new BeforeHandler(); } } public class AfterHandler1Attribute : HandlerAttribute { public override ICallHandler CreateHandler(Microsoft.Practices.Unity.IUnityContainer container) { return new AfterHandler1(); } } public class AfterHandler2Attribute : HandlerAttribute { public override ICallHandler CreateHandler(Microsoft.Practices.Unity.IUnityContainer container) { return new AfterHandler2(); } }
3. Now configuring container
static void Main(string[] args)
{
//case 1: simple configuration
IUnityContainer container1 = new UnityContainer()
.RegisterType<ILogger, Logger>()
.RegisterType<IEmployeeService, EmployeeService>(new InjectionConstructor(typeof(ILogger)));
//case 2: Here ILogger will be resolved automatically, not need to inject
IUnityContainer container2 = new UnityContainer()
.RegisterType<ILogger, Logger>()
.RegisterType<IEmployeeService, EmployeeService>();
//case 3: Different way(obselete) of injection
IUnityContainer container3 = new UnityContainer()
.RegisterType<ILogger, Logger>()
.RegisterType<IEmployeeService, EmployeeService>()
.Configure<InjectedMembers>()
.ConfigureInjectionFor<EmployeeService>(
new InjectionConstructor(typeof(ILogger))).Container;
//case 4: Configuring with Policies->Rules->CallHandlers and
IUnityContainer container4 = new UnityContainer();
container4.AddNewExtension<Interception>();
container4
.Configure<Interception>()
.AddPolicy("Trace")
.AddMatchingRule("AlwaysMatchingRule")
.AddCallHandler("BeforeHandler")
.AddCallHandler("AfterHandler1")
.AddCallHandler("AfterHandler2").Interception.Container
.RegisterType<IMatchingRule, AlwaysMatchingRule>("AlwaysMatchingRule")
.RegisterType<ICallHandler, BeforeHandler>("BeforeHandler", new InjectionProperty("Order", 1))
.RegisterType<ICallHandler, AfterHandler1>("AfterHandler1", new InjectionProperty("Order", 2))
.RegisterType<ICallHandler, AfterHandler2>("AfterHandler2", new InjectionProperty("Order", 3))
.RegisterType<ILogger, Logger>()
.RegisterType<IEmployeeService, EmployeeService>()
.Configure<Interception>()
.SetInterceptorFor<IEmployeeService>(new TransparentProxyInterceptor());
//case 5: Using handler attributes - simplest of configuration IUnityContainer container5 = new UnityContainer(); container5.AddNewExtension<Interception>(); container5 .Configure<Interception>() .SetDefaultInterceptorFor<IEmployeeService>(new TransparentProxyInterceptor()) .Container .RegisterType<ILogger, Logger>() .RegisterType<IEmployeeService, EmployeeService>(); ExerciseAllServices(container1.Resolve<IEmployeeService>()); ExerciseAllServices(container2.Resolve<IEmployeeService>()); ExerciseAllServices(container3.Resolve<IEmployeeService>()); ExerciseAllServices(container4.Resolve<IEmployeeService>()); ExerciseAllServices(container5.Resolve<IEmployeeService>());
container1.Dispose();
container2.Dispose();
container3.Dispose();
container4.Dispose();
}
private static void ExerciseAllServices(IEmployeeService service)
{
service.AddOrUpdate(null);
service.Get(Guid.Empty);
service.Delete(Guid.Empty);
Console.WriteLine("-----------------------------------------------");
}
Some good References
http://blogsprajeesh.blogspot.in/2009/12/unity-application-block-interceptor.html
http://msdn.microsoft.com/en-us/library/ff660871%28v=pandp.20%29.aspx
http://msdn.microsoft.com/en-us/library/dd203208.aspx
http://msdn.microsoft.com/en-us/library/ff647107.aspx
Location:
Bangalore, Karnataka, India
Friday, 18 January 2013
Tuesday, 18 December 2012
My java experience
1. In JUnit, we have assertTrue & assertFalse for evaluating conditions
2. How to split array into array of arrays & join them back
public static ArrayList<byte[]> Split(byte[] bytes, int size)
{
if(bytes == null || bytes.length <= 0) return null;
int offset = 0;
ArrayList <byte[]> splittedByteArray = new ArrayList();
while (offset < bytes.length)
{
byte[] outputBytes;
if(bytes.length - offset < size )
{
outputBytes = new byte[bytes.length - offset];
System.arraycopy(bytes, offset, outputBytes, 0, bytes.length - offset);
splittedByteArray.add(outputBytes);
break;
}
outputBytes = new byte[size];
System.arraycopy(bytes, offset, outputBytes, 0, size);
splittedByteArray.add(outputBytes);
offset += size ;
}
return splittedByteArray;
}
public static byte[] Join(ArrayList<byte[]> bytes)
{
if(bytes == null || bytes.size() <= 0) return null;
int finalByteSize = 0;
for(int index = 0; index < bytes.size(); index++)
{
finalByteSize += bytes.get(index).length;
}
byte[] outputBytes = new byte[finalByteSize];
int desPos = 0;
for(int index = 0; index < bytes.size(); index++)
{
byte[] data = bytes.get(index);
System.arraycopy(bytes.get(index), 0, outputBytes, desPos, data.length);
desPos += data.length;
}
return outputBytes;
}
3. ConvertToBase64 & ConvertFromBase64
public static ArrayList<String> ConvertToBase64(ArrayList <byte[]> byteArray)
{
if(byteArray == null || byteArray.isEmpty()) return null;
ArrayList <String> base64EncodedStrings = new ArrayList <String>();
for(int index = 0; index < byteArray.size(); index++)
{
String base64encoded = new String(com.lowagie.text.pdf.codec.Base64.encodeBytes(byteArray.get(index)));
base64EncodedStrings.add(base64encoded);
}
return base64EncodedStrings;
}
public static ArrayList <byte[]> CovertFromBase64(ArrayList <String> base64encodedArray)
{
if(base64encodedArray == null || base64encodedArray.isEmpty()) return null;
ArrayList <byte[]> base64decodedArrays = new ArrayList <byte[]>();
for(int index = 0; index < base64encodedArray.size(); index++)
{
byte[] base64decodedArray = com.lowagie.text.pdf.codec.Base64.decode(base64encodedArray.get(index));
base64decodedArrays.add(base64decodedArray);
}
return base64decodedArrays;
}
4. How to convert InputStream into byte[], we can use IOUtils.toByteArray(stream). This is part of apache sdk.
5. ASCII encoding
String data = "This is to test splitting the bytes";
byte[] bytes = data.getBytes("US-ASCII");
6. Arrays.equals helps compare two arrays are equal or not(similar to SequenceEqual in c#)
2. How to split array into array of arrays & join them back
public static ArrayList<byte[]>
{
if(bytes == null || bytes.length <= 0) return null;
int offset = 0;
ArrayList
while (offset < bytes.length)
{
byte[] outputBytes;
if(bytes.length - offset < size )
{
outputBytes = new byte[bytes.length - offset];
System.arraycopy(bytes, offset, outputBytes, 0, bytes.length - offset);
splittedByteArray.add(outputBytes);
break;
}
outputBytes = new byte[size];
System.arraycopy(bytes, offset, outputBytes, 0, size);
splittedByteArray.add(outputBytes);
offset += size ;
}
return splittedByteArray;
}
public static byte[] Join(ArrayList<byte[]> bytes)
{
if(bytes == null || bytes.size() <= 0) return null;
int finalByteSize = 0;
for(int index = 0; index < bytes.size(); index++)
{
finalByteSize += bytes.get(index).length;
}
byte[] outputBytes = new byte[finalByteSize];
int desPos = 0;
for(int index = 0; index < bytes.size(); index++)
{
byte[] data = bytes.get(index);
System.arraycopy(bytes.get(index), 0, outputBytes, desPos, data.length);
desPos += data.length;
}
return outputBytes;
}
3. ConvertToBase64 & ConvertFromBase64
public static ArrayList
{
if(byteArray == null || byteArray.isEmpty()) return null;
ArrayList
for(int index = 0; index < byteArray.size(); index++)
{
String base64encoded = new String(com.lowagie.text.pdf.codec.Base64.encodeBytes(byteArray.get(index)));
base64EncodedStrings.add(base64encoded);
}
return base64EncodedStrings;
}
public static ArrayList
{
if(base64encodedArray == null || base64encodedArray.isEmpty()) return null;
ArrayList
for(int index = 0; index < base64encodedArray.size(); index++)
{
byte[] base64decodedArray = com.lowagie.text.pdf.codec.Base64.decode(base64encodedArray.get(index));
base64decodedArrays.add(base64decodedArray);
}
return base64decodedArrays;
}
byte[] bytes = data.getBytes("US-ASCII");
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